AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games Performance in Finland Q1 2024
In the first quarter of 2024, sandbox-like games in Finland showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 games.
In the first quarter of 2024, sandbox-like games in Finland showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 games.
Roblox from Roblox Corporation experienced a steady decline in weekly revenue, starting at approximately $57.2K in the first week of January and settling at around $30.5K by the end of March. Weekly downloads fluctuated slightly, peaking at 3.9K in early January and closing the quarter at roughly 2.8K. The game maintained a robust active user base, averaging around 200K throughout the quarter.
Growtopia by Ubisoft saw a notable peak in weekly revenue, reaching about $10.7K in mid-February, while other weeks showed more modest earnings, such as $4.4K in early January. Weekly downloads remained relatively stable, ranging from 308 to 406. Active users saw a slight increase from 2.8K to 3.3K by the end of March.
Minecraft from Mojang exhibited a stable revenue trend, with weekly earnings fluctuating between $2.3K and $3.1K. Downloads saw a decline over the quarter, starting at 1.2K in January and dropping to around 300 by late March. Active users remained consistent, hovering around 70K, with a slight dip to 65.9K in mid-March.
Pixel Worlds: MMO Sandbox by Kukouri experienced a significant spike in revenue in mid-February, reaching $3.4K, while other weeks ranged between $818 and $1.4K. Weekly downloads showed a gradual increase from 214 in early January to 299 by the end of March. Active users remained relatively stable, with a slight increase from 581 to 635.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation maintained a consistent revenue stream, starting at $777 in early January and ending at $720 in late March. Downloads fluctuated slightly, peaking at 554 in early February and declining to 383 by the end of March. Active users saw a minor decline, starting at 5.1K and ending the quarter at around 4.8K.
This data, sourced from Sensor Tower, provides valuable insights into the performance of sandbox-like games in Finland. For more detailed analytics and insights, visit Sensor Tower.